Built with Processing and Eclipse which doesn't create a nice tidy bundle of source files the way Processing does.
This is Motility Sketch 1. I'm creating visualizations of patterns of motility as might be exhibited when people move about space, engaging in activities in which they gather "things" in an ad-hoc fashion. Those "things" ride with them and gradually transform (decay in this example). When they decay to a certain point, they get cast off and float away like patterns of weather formations, like clouds. A kind of social meteorology. The filled in boxes are "people"; the green circles are picked up "things"; the blue circle(s) are static "things" in-situ before they get picked up. This is also the framework for a casual mobile game/entertainment in which one picks up "things" that can become various meteorological forces. Once you pick them up, you are able to cast them in some specific direction where they then affect the "weather" in the game's virtual world. This is a static sketch that inspired the Processing sketch.